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Showing posts with the label Infinite

Halo Infinite: The progression of Battle Pass will completely change this week

343 Industries is being quite receptive in the current development of Halo Infinite . The progression system of the battle pass for season 1 of the Halo Infinite multiplayer is currently the greatest criticism we can address, since it takes an eternity to climb the level with the little experience it gives And the few challenges available it has. Apart from that, opinions are mostly positive, whether on Xbox and PC. Concern With the current progression system is that it is based solely on completing daily and weekly challenges to advance the rewards progress bar. Developers will adjust all this and some initial configurations so that everything is more satisfactory and that they should start solving the problem. Changes in progression Daily challenges will appear to play a game to gain experience and progress more regularly. The weekly challenges will already have the right too much more drastic changes : Some will be eliminated, other corrected and / or adjusted to make it easie...

This has been improved Halo Infinite since the campaign was shown for the first time

Halo infinite advances with a firm step towards its launch, next December 8 . Although its development went through some initial difficulties (it has been delayed twice, and could not be a launching title with Xbox Series X), the game has already exceeded the technical test phase and has shown its campaign. The campaign of halo infinite continues after the Halo 5 Guardians events , and focuses on knowing the destination of I.A. Cortana On this occasion we recovered the control of Master Chief, Spartan John 117, which receives the help of a new artificial intelligence, known as the weapon. This campaign, which will receive the Cooperative Multiplayer Mode later , is characterized by its open scenarios and Sandbox scenarios in a territory dominated by the banished, who have defeated the UNSC troops. However, when the game was first shown, one of the technical aspects did not convince the fans of the saga. On this occasion we have had the opportunity to see how graphics have improved...

Halo Infinite s Excellent Journey on Computer

Nearly two years earlier, 343 Industries as well as Xbox embarked on a trip to bring the whole of Halo: The Master Principal Collection to the PC on the Microsoft Shop and also Heavy Steam. After 23 months, 6 video game launches, eight periods of material as well as many trips, 343 Industries and also Halo have gone into a brand-new era of play where computer is at the center of whatever we do, along with console. While we re still listening and also expanding, the procedure of taking Halo: The Master Chief Collection to computer was important in assisting us discover what to do (and not to do) to create a game that looks, really feels, as well as plays like a computer shooter should, all the while recognizing the tradition of what makes Halo, Halo. Today, we re enjoyed share with Halo followers and also the PC video gaming neighborhood at huge exactly how we re taking whatever we ve learned from The Master Chief Collection to make Halo Infinite an absolutely PC-first experience from ...

Halo Infinite will be fully optimized for PC, including Ray Tracing in the future and LAN sessions

Halo Infinite is the most anticipated Xbox game in years, but it is also a PC game. Yes, they have already released the games of halo: the Chief Teacher collection on PC, but this will be the first to come out at once on consoles and computers. By norm, all new Microsoft games come out at once on Windows and Xbox Series X / S and Xbox One consoles if possible, but with halo infinite , 343 Industries wants to emphasize more than PC players They will not receive a simple console port, but a game made from zero for computers . In a publication in the Xbox blog, and the video you have on these lines, the 343i developers explain how they have worked to make sure that PC players have the best possible experience. Halo Infinite will have all the graphical configuration options that could be expected, such as being able to select a minimum framework or prioritize the graphic quality at the expense of the FPS, all by making sure that the game and the experience is the same in an Xbox one ...